Projects

  • Active

    Tactile Graphics Helper (TGH)

    Tactile graphics use raised lines, textures, and elevations to provide individuals with visual impairments access to graphical materials through touch.

  • Active

    Computer Vision Journal Club

    The Computer Vision Journal Club meets periodically to discuss papers on topics in computer vision, machine learning and other topics of interest such as assistive technologies for persons who are blind or visually impaired, dual sensory loss (hearing and vision loss), neuroscience and psychophys

  • Active
    Characteristics of Smooth Pursuit in Individuals with Central Field Loss

    Characteristics of Smooth Pursuit in Individuals with Central Field Loss

    This project investigates the properties of smooth pursuit eye movements in individuals with macular degeneration. Commonly believed to be a fovea-linked eye movement, smooth pursuit has not been previously investigated in individuals with central field loss, despite its importance for tracking moving objects, such as vehicles or pedestrians on a busy street.

  • Active
    Illlustration of cover test

    Eye Movements and Accommodation Patterns in Strabismus

    Strabismus misaligned eyes is a common developmental condition in young children that can lead to amblyopia or poor vision and other forms of low vision. This project looks at the eye movements in relation to accommodation or focusing power in these patients to determine predictors of strabismus and outcome of treatment, with the goal of improving early detection, intervention and treatment.

  • Active

    Eye-Hand coordination in Central Field Loss

    Eye-hand coordination in AMD

  • Active
    Picture shows person pointing stylus to plastic model of a biological cell; webcam (not pictured) views model and stylus; computer, connected to webcam, announces "Nucleolus"

    CamIO

    CamIO (short for “Camera Input-Output”) is a system to make physical objects (such as documents, maps, devices and 3D models) accessible to blind and visually impaired persons, by providing real-time audio feedback in response to the location on an object that the user is touching.

  • Active

    Go and Nogo Decision Making

    The decision to make or withhold a saccade has been studied extensively using a go-nogo paradigm, but little is known about the decision process underlying pursuit of moving objects. Prevailing models describe pursuit as a feedback system that responds reactively to a moving stimulus.

  • Active

    Integration and Segregation

    Traditionally, smooth pursuit research has explored how eye movements are generated to follow small, isolated targets that fit within the fovea. Objects in a natural scene, however, are often larger and extend to peripheral retina.

  • Active
    Picture of artificial head, fitted with microphones, on a moving platform

    Acoustic Cues for Wayfinding

    This project aims to do a detailed analysis of the environmental acoustic cues that help some blind navigate successfully.

  • Completed

    Learning in the Sighted and the Blind through Different Sensory Modalities: Structure and Dynamics of Cortical Reorganization

    This project focuses on the emerging area of the neuroscience of art learning. It addresses the important issue of how the brain learns complex skills, specifically the process of drawing, through two different sensory modalities.

  • Completed

    Human Oculomotor Functions & Their Deficits in Traumatic Brain Injury

    Recent studies have established that a high proportion of patients diagnosed with mild (or diffuse) traumatic brain injury (mTBI) exhibit binocular vision dysfunctions, particularly, deficiencies in

  • Completed

    Encoding of 3D Structure in the Visual Scene: A New Conceptualization

    The multidisciplinary goal was to develop an integrated conceptualization of the mid-level encoding of 3D object structure from multiple surface cues

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